I’m currently reading a course on “Interdisciplinary Perspectives on Rhythm” given by my supervisor Andre Holzapfel. It’s great. And it’s provoking.
I got a wonderful quote from N T Wright perfectly describing my feeling after reading four articles about speech rhythm for today’s session: “I’m still confused – but at a much higher level…”
This week I moved from the state of “not being aware” to “being aware of my unawareness”. I didn’t know there’s a whole academic community looking for and discussing speech rhythm. And I never thought about how difficult it is to define what a rhythm is. Most people I’ve asked think there is “rhythm” in speech. Interestingly enough, researchers still haven’t found specific rhythm patterns for different languages. There are bigger variations between different people and different moods within a language than there are between different languages.
The notion of “rhythm” is actually very hard to describe. Wikipedia tells us:
But there are no regular motions in speech and still there is rhythm. Looking at music, it’s not too different. Lots of music has rhythm without being periodic, pulse based or regular.
Maybe we can get some help from research in folk music. Sven Ahlbäck gives us some useful tools where he organises rhythm into:
“Gestalt” – a rhythmic gesture, phrase or motif
“Periodicity” – rhythms relating to pulse, meter, periods etc
Using Svens terminology, speech is normally using the “gestalt” approach and music often rhythm relating to “periodicity”. But when we read poems with a meter or say something synchronousely we tend to bend the speech rhythm towards “periodicity”. And when the music is more “free” it will use more “gestalt”. Would this do? Are there more rhythms out there?
(Varning: this blog post might contain content unsuitable for artists, music lovers and others. It includes some quite nerdy ideas related to music and research)
Last week I came across an extraordinary way of describing rhythm. When I first saw it I got a bit upset but when I suddenly realised what a beautiful way of describing a rhythm it is, I almost fell in love with it. OK. It’s got its limitations but as long as you stick to a three note rhythm, it will work beautifully.
The concept is as simple as it is genius. One way of understanding it is this:
Take this rhythm:
The relation between the three note lengths could be expressed
1 : 1 : 2
If we say that the total length of the notes is 100% we could also express the rhythm as
25% : 25% : 50%
Now, lets draw this rhythm using a triangle where the length of each side represents 100% of the total length of the rhythm:
In this way, we can actually represent any three note rhythm in this graph making it possible to study i.e. other divisions than our notation based systems of quarter notes, eight notes, sixteenth notes etc. It is also proven to be very useful when we want to study and visualise rhythmic perception and performance.
Perfectly in sync with my thoughts about linear and non-linear music I will attend a new course at Royal Institute of Technology (KTH) today. The name of the course is “Interdisciplinary Perspectives on Rhythm” and today’s seminar is about temporarily. We’re excited to meet Martin Schertzinger over Skype to discuss deep philosophical questions about absolute time, circular time, rhythm and related things. When reading he’s text on temporalities from the book “The Oxford Handbook of Critical Concepts in Music Theory” I came across one shocking line that i didn’t have a clue about. You might know it already but if you don’t:
The rotation speed of the earth varies all the time!
The time it takes for one lap differs 3 min 56 seconds depending on if we refer to the sun or the stars.
It varies 30+ seconds across the year
It slows down about 2ms per century.
Obviously the rhythm of the universe is not quantized!
I’ve been touching on linear vs non-linear music in earlier posts, and even if I argue that music is always linear when we here it, we also know that there is an element of non-linearity in music for games, VR and other environments where the music needs to adapt to interactions. Through my teaching at the Royal College of Music in Stockholm, me and my students have talked about alternative views in music productions. One idea that seamed strong was a Music Mind Map where we could have an overview of themes, tracks and parts in a production and have musical transitions between them when we’re navigating through the music.
I went to Milan this weekend. One of the worlds center for design. We went to see their design museum, Triennale, fantastic interior design shops, the beautiful MUDEC museum and the Leonardo3 museum. It was amazing to see all fantastic shapes, lights, colours and materials playing together like instruments in an orchestra.
Every now and then I stopped and listened. Listened to the beautiful sounds of people. And to lots of terrible sounds. Screaming sounds from an approaching train, beeping ticket machines, LoFi-speakers at museums playing different music simultaneously. I asked myself: What would this chaos of sounds look like if they were visuals? And a more pleasing thought: What would all the beautiful visual design sound like if it was translated into music?
I strongly believe in making public places more peaceful, creative and positive through design. And musical design would be an important part of it.
I find the question about what kind of knowledge we create more and more engaging. Learning to do research in collaboration with the Royal Institute of Technology (KTH) and the Royal College of Music (KMH) puts me in an exciting landscape between looking for general knowledge through lots of data, numbers and statistics and searching for the more specific by digging deeper through interviews and interactions. Luckily I have found myself in a very exciting workgroup at KTH with lots of experience in exactly this area and I’m realising there are many reasons for using mixed methods and combining insights from different approaches to learn more to get a better picture of the problem.
This week I’m planning for a study where I want to gain more knowledge about how music producers would respond to a new interface for music production applications. It involves prototyping, testing and evaluation and I realise that this is not the last time I will do something like that. The question is: what general or specific knowledge is there to find and how do we find it? How general can we be in our studies before the result is not interesting at all? How specific and personal can the result be and still be of common interest?
Without time, there is no music. Therefor “non-linear music” is a confusing term. Live-performed music is linear even if improvisations loosens up the form a bit. Even loop-based, produced music is linear even if just within smaller blocks. In music for games we talk about “adaptive”, “dynamic” or “non-linear” music, but is it really non-linear?
In adaptive music, the final musical form is not linear according to preconceptions the composer might have had but it is still linear when we here it.
If we want to build an adaptive music engine supporting performed music better, we can probably use a lot the theories developed in improvised music and editing practices in record production of classical music. This insight will guide me further into my studies of Adaptive Music Production.
To me, one of the most beautiful things with research is the nature of sharing knowledge and building communities. I’m lucky to have lots of time for reading what my fellow colleagues around the world has discovered and I feel blessed to follow in the footsteps of many great thinkers and practitioners. I also made myself a habit to write a personal email to say ”Thank you” when I read something insightful and helpful for my research. As a result I’ve already got colleagues near and far, all devoted to contribute with knowledge to the wider community of producers of interactive music.
Here are some of the articles I’ve read over the last week. A big thank you to all authors!
In many branches and sectors it’s a no-brainer to have a “Consumer based” design/focus/strategy etc. I have noticed it’s true even for research and development of technology for music in computer games. That probably seem to make sens for most people – developers and gamers alike – but it is often good to stop and think about the consequences.
Is the focus on the consumer always good? Is it different for different branches? Is art in general and music in particular different in this aspect? What happens to music when our focus as composers/producers/musicians moves from what we express to what the listener hears? What happens to a performance when it is edited so it has lost its original qualities? What happens to our souls when artificial intelligens satisfy our need for music?
What do we hear when we listen to AI-made music? Is it music? Or is it just vibrations in the air that tickle our souls with frequencies that is very similar to music?
”High Fidelity” – representing a good sound quality without adding noise or distortion. It was employed by audio manufacturers in the 1950s to describe records and equipment with ”faithful sound reproduction”. When I was a teenager in the 80s all of us wanted a good HiFi system for playing back our records.
My kids and their friends seem to enjoy music through their mobile phones speakers which means they don’t seem to care that much for frequencies below 1000Hz.
Maybe HiFi is of less interest now because there is no ”high fidelity” in the way most modern popular music is produced. In the 1950s music production and playback had the task to reproduce a real moment. Today we more often create the reality virtually which might make HiFi an obsolete term.
What trends do we see now? Are there any new interest for HiFi? Will we look for ”High Fidelity” in Computer Games and VR? In what sectors of our lives will created or generated music productions dominate and where will we rather listen to music productions documenting a musical moment with real musicians? (se my previous blog post: https://hans.arapoviclindetorp.se/2018/01/24/my-quadrant/)